Week 10 Storytelling and Mapping

For Class Discussion:

Many say that storytelling is the best and natural way people learn. Using digital storytelling, drawing, or mapping tools, people can create artifacts, learn visually, practice with safety, simulate the model, and most importantly, have fun and learn actively. These tools may look different in terms of purposes and usage, but they have one essential commonality: creativity.

  1. Educause’s 7 Things You Should Know About Digital Storytelling
  2. Web 2.0 Storytelling: Emergence of a New Genre by Bryan Alexander and Alan Levine
  3. Google for Educators – Maps
  4. Digital Storytelling Part V- Google Maps by Silvia Tolisano (a great example for how students can create a virtual tour or field trip diary and share with others)
  5. Educause’s 7 Things You Should Know About Google Earth

Popular Tools – Course Google Site at https://sites.google.com/site/idt351spring2016v3/

  1. Voicethread – The Voicethread 4 education wiki is a great pedagogical resource.
  2. ToondooCreate your own comics! Book Maker. Make a character or ToonBook!
  3. Animoto. Using Animoto to Promote Speaking in the Foreign Language details how José Picardo used it with his Spanish language students
  4. GliffyOnline diagram software, can create and share flowcharts, network diagrams, floorplans, user interface designs, etc.
  5. Concept/story mapping: Mindomo and Spicynodes
  6. Flick’rThe most popular online photo management and sharing tool
  7. Picasa Fast and easy photo sharing from Google
    1. Free Picasa Flash and HTML template

Further Resources – These are for those who want to explore further…

Post your comment. Try to answer each and every question clearly and concisely using contents/insights gained from this week:
  • Which tool did you focus for the purpose of digital storytelling? What are benefits and challenges of utilizing digital storytelling for learning or training? For effective use, what do you need to do in terms of instructional design, management, and use of media/tools? Do you think a school or workplace must actively use tools introduced in this week? Why or why not? If you are the designer or teacher, what should you consider in adoption or implementation?
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8 thoughts on “Week 10 Storytelling and Mapping”

  1. The tool I would like to focus will be the Toondo. This one is quite interesting that you can make things that you want to tell others into comic books. The one benefit of storytelling can be that you can make lessons into stories. Sometimes you tell people not to do something, they will never learn until they did that and made a mistake. But if you make it into a true story, even a funny one, people will remember and won’t do that again. The challenge of using storytelling is the amount story that we use in the the training and also credibility of the stories. We cannot make the story that people don’t believe in. I think it need to be really considered carefully when using storytelling tools. It will a hard work to bring storytelling tools into instructional design. I could a good choice for young kids but not for professional staff. I think some tools introduced could be used in school as well as workplace. I think some tools can be used to increase the interest of the students for something.

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  2. The tool that I would like to focus will be the Online mapping. Online mapping It is very good tools which build on the popularity of sites such as MapQuest. The benefits of these tools is that allow users to create personalized, online maps that connect real-world topography with the history, culture, economy and literature of specific locales. The challenge of using storytelling is to get more information as we can about online mapping. The people can know more information about online mapping which unable them to know important information about world such as geography, location. I will be pay my attention when I use storytelling tools in instructional technology because I know that it is not easy to teach storytelling tool for instructional technology. I think some tools introduced could be used in school which teachers can provide students with engaging venue for language learning as well as new perspectives on their place in the world. If I am designer, I will consider by creating content that will be make the storytelling more effective that attracts learner attention.

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  3. I focused on Toondo. I focused on this product because being able to make a coming is essentially creating a story. I believe some benefits of using digital storytelling is access for everyone. I believe that it’s important that learner use what they have and almost everyone has a laptop, tablet, or smartphone which they can use to access Toondo. I also believe that its very useful that you can go back and edit it if anything is to be added and it can be continued as well once the next chapter begins. I believe a challenge would be a story can be hard to follow depending on what the story is about or who is creating the story. I also think it’s important that the story is the right amount of seriousness depending on the topic of the story. I also think for it to be effective the story needs to be credible which may a reason it may not be implemented as much.

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  4. I chose Animoto for this week.

    Some benefits that I have found is that it gives one many ways to say what they want to say. It also forces them to organize everything they want to convey before saying it.

    Some of the challenges are not having the technology or the skills necessary to be able to present their story in the way they want to.

    To be able to use storytelling effectively, one needs to be able to follow the ADDIE model or one of its variations. If working in a group, people need to be able to communicate well. For media, you need to know how to use it and also have access to it.

    While I don’t think that a school needs to use these tools, they can improve the way students learn about certain topics. Also, while not all workplaces focus on this kind of technology, some do and have to use them everyday. I would think they would use this in training especially. Some schools don’t have teachers that know about this technology and some businesses don’t have the resources to pour into this.

    When implementing this, teachers should consider whether their students are ready to use it; they may be too young to use it effectively. They should also consider if students would have access to it outside of class. Does the school even have the equipment to use this technology? If any of these are no, then the students aren’t ready to use the technology yet.

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  5. I mainly focused of Gliffy. This program is great for being able to create fun and easy to understand infographics. It is basically wix.com for infographics. It is very easy to use, nearly anyone who plays around with it for an hour will be able to make amazing looking charts and organized information. Infographics are such a great way of being able to present information because it is much simpler and concise for people who could otherwise be easily confused by a concept when it is being presented to them in a lecture. This allows them to actually see the information and therefor is easier for them to retain it. Both schools and the workplace would be able to use and take advantage of this technology. If something allows your target audience to understand what you are trying to get across to them, why wouldn’t you use it?

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  6. The tool that i focused on was Toondoo. this tool is good for creating cartoon characters or your very own comic book. I like that you are in control of your work. you get to decide what goes where and the fact that you can save it and come back to it is even better. Benefits of it would be that you actually have a visual of what needs to be done or what you need to understand based on the information that is provided. i don’t really see any problems with digital storytelling as long as it focuses on what the topic is and has information pertaining to the topic. For effective use of media tools when focusing on instructional design you should know the ADDIE process as well as other model processes to be successful. Yes because it could help better your work setting and get things done effectively. If you are a teacher you should consider how your students learn and how they process information.

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  7. I focused on Picasa; this is a software that is used to save and work with photos you collect throughout your computer usage. I think this is something that is very useful. Though Mac/PC has a way to hold photos, this does take the effort of using all of your computers storage and put it in Picasa. I think the challenge at the moment is that Picasa is being morphed into a Google product and that is the only thing I can pin out; someone would probably have to retrain/update software once completely changed. I think this can be used within the work field and classroom. In the work field this can be used as a transferable way for people to uphold username/password to take and/or put photos on set account. This goes for in the classroom where you have a classroom account to hold all photos.

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  8. I focused on Picasa; it is a way to hold photos and it is a software. You can download this on Mac/PC. This is a great way to hold photos in a set account and keep it organized. Picasa also does minor editing to make sure you have the photo you want. I think the challenge I see at the moment is that Picasa is becoming a Google product; this may cause some issue where either people have to re-download/update the software and possibly relearn how to use the product. This can be used in the work field and the classroom; if the users are using a device that has this software downloaded they can uphold the company/classroom username and password to put and take photos off the account. This makes the account easily accessible.

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