For Class Discussion:
Many say that storytelling is the best and natural way people learn. Using digital storytelling, drawing, or mapping tools, people can create artifacts, learn visually, practice with safety, simulate the model, and most importantly, have fun and learn actively. These tools may look different in terms of purposes and usage, but they have one essential commonality: creativity.
- Educause’s 7 Things You Should Know About Digital Storytelling
- Web 2.0 Storytelling: Emergence of a New Genre by Bryan Alexander and Alan Levine
- Google for Educators – Maps
- Digital Storytelling Part V- Google Maps by Silvia Tolisano (a great example for how students can create a virtual tour or field trip diary and share with others)
- Educause’s 7 Things You Should Know About Google Earth
Popular Tools – Course Google Site at https://sites.google.com/site/idt351spring2016v3/
- Voicethread – The Voicethread 4 education wiki is a great pedagogical resource.
- Toondoo – Create your own comics! Book Maker. Make a character or ToonBook!
- Animoto. Using Animoto to Promote Speaking in the Foreign Language details how José Picardo used it with his Spanish language students
- Gliffy – Online diagram software, can create and share flowcharts, network diagrams, floorplans, user interface designs, etc.
- Concept/story mapping: Mindomo and Spicynodes
- Flick’r – The most popular online photo management and sharing tool
- Picasa – Fast and easy photo sharing from Google
Further Resources – These are for those who want to explore further…
- Which tool did you focus for the purpose of digital storytelling? What are benefits and challenges of utilizing digital storytelling for learning or training? For effective use, what do you need to do in terms of instructional design, management, and use of media/tools? Do you think a school or workplace must actively use tools introduced in this week? Why or why not? If you are the designer or teacher, what should you consider in adoption or implementation?